![]() Why? I don't get slow mo in real life so the jumps feel very dull. ![]() Then there's a small thing: there are cool jumping moments in the game, but the immersion is again absolutely killed in these for me because one small thing developers decided to add for a reason I cannot understand: slow mo effect in every single jump. But the level design is extremely linear and the collectable system gets very repetitive quite fast, both of those points again hurt the immersion. Climbing had very cool moments here and there and the game looks very pretty. Combat is very monotonous and simple, not very immersive either when it's so structural: move around in a circle while enemy loops through a small set of various combat animations that are extremely easy to dodge. Managed to play halfway through before coming to conclusion that the game is not worth my time. I was quite disappointed by the game in the end even though I was looking forward to it. Game Discussions Previous AMAs PSVR Dev? Send us a message!. ![]() Legacy Side-Projects: Vue - PSTV Subscribe to upcoming events here. Legacy Platforms: PS4 - PS4 Pro - PS Vita - PS3 - PS2 - PS1 - PSP More details on our rules can be found here. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling. Follow reddit rules about self promotion.Ĩ. Giveaway, Crowd-Funding & Review Thread Requirements.Ħ. Posts with titles that do not describe their content may be removed.Ĥ. Do not submit vague titles or generalized posts. All spoilers and NSFW content must be marked.ģ. Do not personally attack or insult other users.Ģ.
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